device.watchAccelerometer

watchAccelerometer() → {boolean}

Enable monitor of the device accelerator to detect the amount of physical force of acceleration the device is receiving. (one some device a first user gesture will be required before calling this function)

// try to enable device accelerometer event on user gesture
me.input.registerPointerEvent("pointerleave", me.game.viewport, function() {
    if (me.device.watchAccelerometer() === true) {
        // Success
        me.input.releasePointerEvent("pointerleave", me.game.viewport);
    } else {
        // ... fail at enabling the device accelerometer event
    }
});
See:
Parameters:
Type Description
Returns:
Type Description
boolean

false if not supported or permission not granted by the user

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