Geometry parametersRendering mode - lets you choose the drawing mode for your toys. This option is useful when you want to speed up the process of geometric properties adjustment. Keep in mind that checking the Quality checkbox improves the drawing quality but reduces the drawing speed. (Pic.1)  | |  | |  | | | Pic.1 Several posible render modes |
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Faces number - allows adjust the number of pieces from which your toy is consisted. Radius - sets the radius of your toys ball. Position - sets a center of your toys. Scale - responses for a scaling of your toys. Rotation X,Y,Z - define rotation of your toys by X,Y,Z axes. Cut alpha - makes transparent pixels which lay under your toys.
Material parametersMaterial - this list of parameters lets adjust material for a toy ball and his pendant. You can adjust how your toys will be looked. By help of these options it is possible to express your creative ideas a lot brighter Diffuse color - defines the basic color of the material. Speculare color - defines the glare color. Shininess - defines the capacity of the material to reflect light. Shin straight - defines the shine intensity and adjusts glare size. Self illumination - adjusts the self-illumination of the material. Transparency - adjusts the transparency of the material. Glass - makes the material look as glass. The initial image is then refracted in the glass toy (See Pic.2) Multi refract - sets a more complicated way for refraction calculating. Refraction - defines the light refraction by the glass. Optical coefficient - sets the optical coefficient. Aberration - defines chromatic aberration. Texture - set an image for a putting under the toy's surface. (See Pic.3) Texture percent - set a transparency for this texture. Bump texture - set a texture for a bumping relief. Bump percent - set a deep of the bumping. Opacity texture - set a mask for a transparency. Opacity percent - set a value of the transparency. You can create very interesting composition by mixing several layers with toys and using opacity textures (See Pic.4) | | | Pic.4 You can create sophisticate composition by using of textures |
Texture reflection - lets you specify the image to be refracted on the frostings' surface. Reflection percent - defines how clear the image will be seen on the ice surface. The List of parameters Material of Pendant set material's properties for a toy's pendant.
Lighting ParametersFor better results try adjusting the lighting properties of the composition. More than that, animating the lighting parameters can make your image sparkle and glare with a rainbow of colors! This will surely make your video a lot more attractive and interesting. Multiply - defines the light source intensity. Light color - defines the light source color. Rotate UV, Rotate WV - define the direction of the light source in polar coordinates. Opposition light - lets you add a second light source located opposite to the first one.
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