TeamTalk 4 .NET DLL
Version 4.5A
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An audio block containing the raw audio from a user who was talking. More...
Public Attributes | |
int | nSampleRate |
The sample rate of the raw audio. More... | |
int | nChannels |
The number of channels used (1 for mono, 2 for stereo). More... | |
System.IntPtr | lpRawAudio |
The raw audio in 16-bit integer format array. The size of the array in bytes is sizeof(short) * nSamples * nChannels . More... | |
int | nSamples |
The number of samples in the raw audio array. More... | |
uint | uSampleIndex |
The index of the first sample in lpRawAudio . Its value will be a multiple of nSamples . The sample index can be used to detect overflows of the internal buffer. When a user initially starts talking the nSampleIndex will be 0 and while the user is talking nSampleIndex will be greater than 0. When the user stops talking nSampleIndex will be reset to 0 again. More... | |
An audio block containing the raw audio from a user who was talking.
To enable audio blocks first call TT_EnableAudioBlockEvent() then whenever new audio is played the event TeamTalk4.OnUserAudioBlock() is generated. Use TeamTalk4.AcquireUserAudioBlock() to retrieve the audio block.
Note that each user is limited to 128 kbytes of audio data.
int BearWare.AudioBlock.nSampleRate |
The sample rate of the raw audio.
int BearWare.AudioBlock.nChannels |
The number of channels used (1 for mono, 2 for stereo).
System.IntPtr BearWare.AudioBlock.lpRawAudio |
The raw audio in 16-bit integer format array. The size of the array in bytes is sizeof(short)
* nSamples
* nChannels
.
int BearWare.AudioBlock.nSamples |
The number of samples in the raw audio array.
uint BearWare.AudioBlock.uSampleIndex |
The index of the first sample in lpRawAudio
. Its value will be a multiple of nSamples
. The sample index can be used to detect overflows of the internal buffer. When a user initially starts talking the nSampleIndex
will be 0 and while the user is talking nSampleIndex
will be greater than 0. When the user stops talking nSampleIndex
will be reset to 0 again.